Close

1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZeBBx/wkxgA
Repositorysid.inpe.br/banon/2002/12.02.10.13
Last Update2002:11.14.02.00.00 (UTC) administrator
Metadata Repositorysid.inpe.br/banon/2002/12.02.10.13.10
Metadata Last Update2022:06.14.00.12.23 (UTC) administrator
DOI10.1109/SIBGRAPI.2001.963050
Citation KeyPiresPere:2001:DyAlBi
TitleDynamic algorithm binding for interactive walkthroughs
Year2001
Access Date2024, Apr. 30
Number of Files1
Size653 KiB
2. Context
Author1 Pires, Pedro
2 Pereira, João
EditorBorges, Leandro Díbio
Wu, Shin-Ting
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 14 (SIBGRAPI)
Conference LocationFlorianópolis, SC, Brazil
Date15-18 Oct. 2001
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Pages154-161
Book TitleProceedings
Tertiary TypeFull Paper
OrganizationSBC - Brazilian Computer Society
History (UTC)2008-07-17 14:10:53 :: administrator -> banon ::
2008-08-26 15:22:03 :: banon -> administrator ::
2009-08-13 20:37:11 :: administrator -> banon ::
2010-08-28 20:00:13 :: banon -> administrator ::
2022-06-14 00:12:23 :: administrator -> :: 2001
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsTime rendering
scene management
visibility > culling
levels-of-detail
image-based acceleration techniques
AbstractThis paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the present date, a huge number of acceleration techniques have been proposed, although most are geared towards a specific kind of scene. Instead of using a single, or a fixed set of rendering acceleration techniques, we propose the use of several, and to select the best one based on the current viewpoint. Thus, dynamically adapting the rendering process to the contents of the scene, it is possible to take advantage of all these techniques when they are better suited, rendering scenes that would otherwise be too complex to display at interactive frame rates. We describe a framework capable of achieving this purpose, consisting on a pre-processor and an interactive rendering engine. The framework is geared towards interactive applications were a vomplex and large scene has to be rendered frame rates. Finally, results taken from our test implementation are given.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2001 > Dynamic algorithm binding...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Dynamic algorithm binding...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZeBBx/wkxgA
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZeBBx/wkxgA
Languageen
Target File154-161.pdf
User Groupadministrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46Q6TJ5
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/04.29.19.35 10
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
NotesThe conference was held in Florianópolis, SC, Brazil, from October 15 to 18.
Empty Fieldsaffiliation archivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage e-mailaddress edition electronicmailaddress format group isbn issn label lineage mark mirrorrepository nextedition numberofvolumes orcid parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


Close